![]() ![]() ![]() And these are certainly the best moments of what David Marquardt Studios and Rogue Games have produced. That’s fine for us, as it lets the twin-sticking elements and constant upgrading to come to the fore. In fact, whilst there is a bit of backstory to the bosses themselves, allowing you to read up on them in the lab, for the most part you’ll be sent headlong into a stage and asked to get on with it. Narrative wise and Dust & Neon is lacking. Taking them down then continues the tale. ![]() Eventually, after a bit of rinsing, repeating and the occasional death, you’ll find yourself levelled up enough to take on an end of region boss. Reaching a variety of end goals is your sole aim, before you head back to the lab, regroup, reassign abilities and skills, and go at it again. Dust & Neon takes you through a host of stages, collecting loot and cores, as you fight back against anything that comes your way. ![]()
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